|
Specific questions about Complete Characters
Q: Is it also possible to use the Complete Characters meshes in a 3D software package different from 3ds Max or Maya?
A: The meshes have also been exported to *.obj and *.3ds file formats from 3ds Max. But full functionality of the *.obj and *.3ds files is not included in these files - especially bone skeletons, skinning and animations will not work after the import in a different software than 3ds Max or Maya.
Q: Is it possible to swap parts of the textures between the different characters?
A: Yes. All characters have a very similar UV mapping, allowing to swap clothes partly between characters to a certain extent (limited to the possibilities that are given by the different meshes of course).
Q: Is it possible to scale the character meshes in 3ds Max without having to re-skin them?
Yes it is. You would have to perform the following steps in 3ds Max.
- select the characters mesh
- turn off the checkbox "always deform" in the skin-modifier
- rescale the character
- select one of the characters bones
- change into figure mode
- change the height of the bone skeleton in the same ratio with that you have scaled the characters mesh earlier
- turn off figure mode
- turn on "always deform" again
For a more detailed instruction with screenshots from the 3ds Max interface please click the thumbnail below:
Q: Do the characters all use the same bone skeleton?
A: Yes, they do use the same bone skeleton within the bounds of possibility. That means: All male characters have exactly the same bone skeleton. And all female characters have the same bone skeleton (with a slight modification for high heels). Also a couple of child and granny type characters have their own special bone skeleton of course. Please see the pictures on the thumbnails below for better understanding:
|